![]() Switch ( v8 ) Īs you may have guessed, fixing this single issue allows the game to boot with a steering wheel connected □ When looking randomly around the game code in search of any clues on the texture replacements, I found a function that looked suspiciously like it’d be replacing specific Pizza Hut textures: ![]() NewTexture directory the original textures are still in the game files, unused! Therefore, an obvious thing to try first is to disable these overrides and let the game load the original textures.Īt that time, we weren’t sure if it’s viable, but I kept looking. With a few exceptions (aforementioned Pizza Hut and FILA), these replacements are done by loading new textures from an (appropriately named) This worked fine due to the way code injection works (pointing the game at new strings instead of modifying these strings), but soon after we found out we can do better than that.īefore I proceed, a few words on how these replacements are handled. In hopes of being able to use my expertise to help with these, I got in touch with Alexvgz and initially pitched an idea to use an ASI plugin only to rename destinations, leaving texture replacements as-is. That FILA has indeed been renamed to Shoe Rack, which suggests its complete removal may have been an afterthought. This is weird, as the game’s code reveals
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